Do you like playing games? OMEGA is an online game where you can play against other players in a set of subgames. Each subgame has different difficulty levels, there are badges you can earn throughout the game and there is a dashboard showing you how you did on each subgame. And as a side effect of playing OMEGA, you will learn some important meta-cognitive skills – without even noticing. Do you like learning new things? OMEGA has been designed to help you learn and improve important meta-cognitive skills (i.e., problem solving, associative reasoning, planning and organization, as well as evaluation and accuracy) in a fun way. You can build up your skills in different levels, earn badges for achieved goals and there is even a dashboard where you can analyse your learning progress and see how you can improve your skills even further. OMEGA is designed in a way that it is primarily a game rather than an educational tool, which means that learning will be fun and you might not even notice that you are learning. However, by learning and improving meta-cognitive skills, you can boost your learning capacities, whether at university or on the job; can have an easier time in furthering your education; can increase the quality of the work you deliver; and overall, such improved skills can help you realize your full potential. OMEGA has been developed by a team of researchers, led by Prof. Sabine Graf and Prof. Maiga Chang. The goal of developing OMEGA was to create a game that is fun but also helps players to learn important meta-cognitive skills. Using a scientific approach, each subgame has been designed to improve particular meta-cognitive skills, using existing literature as evidence for the potential of the subgames to improve the respective skills. Very soon, evaluation studies will start to verify the potential of each subgame to improve those skills and, based on the results of these studies, OMEGA will be further improved and extended.
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Patrick Corbett Game Designer MSc Project Student Athabasca University
Scott McQuoid Lead Research Assistant & NSERC USRA Holder Athabasca University
Dr. Jennifer Seaton Development Team Coordinator, Game/Graphic Designer and Programmer Postdoctoral Researcher Athabasca University
Ted Krahn Programmer Undergraduate Project Student Athabasca University
Sonali Malik Programmer Undergraduate Project Student Athabasca University
Jason Bishop Programmer Research Assistant Athabasca University
Arta Farahmand Programmer Research Assistant Athabasca University
Vladyslav Klitsunov Programmer Globalink Athabasca University
Sakshi Kishore Programmer Globalink Athabasca University
Jennifer X Seaton, Sabine Graf, Maiga Chang, and Arta Farahmand (2018). Incorporating Learning Analytics in an Educational Game to Provide Players with Information about how to Improve their Performance. In Proceedings of the IEEE International Conference on Advanced Learning Technologies (ICALT), IEEE Computer Society, July 9-13, Mumbai, India, pp. 229-230.